Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 16, 2007, 12:03 PM // 12:03   #1
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
Advertisement

Disable Ads
Lightbulb The PvP and the PvE Barrier

I've noticed that PvE characters have a horribly hard time making their way in PvP simply because they:
1)Have to pay money for skills.
2)Have to level up to get to level 20 befroe they can succeed in PvP.
3)Have to buy armor, and it is impossible to remake armor for another build
unless you're filthy rich
4)Have to buy weapons, see above point

So I came up with this idea for PvE characters who came to the Battle Isles.
1)PvE chars gain access to all skills that their account has unlocked.
2)They gain the ability to make PvP armor in those areas, with unlocked runes
and insignias and everything, but can't use it outside of PvP.
3)The same goes for weapons.
4)Whether you are level 14 or level 9, you are level 20 when you enter the
Battle Isles. When you leave, you lose all those attribute points, etc.
runeseeker1 is offline   Reply With Quote
Old Apr 16, 2007, 01:06 PM // 13:06   #2
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Some of your ideas are separated in other threads...

But... would not that being just like making a PvP character?
Access to the skills and the habilitty to make armor and weapons is fine, but the level stuff not so good.

If you need a character qickly, you make a PvP characters (to do so I recomend leaving at least a slot free).
In Tyria you reach level 20 in around two weeks, less than one week for Elona, and less than one day for Cantha...
Alas, if you are already at level 11 or 15, there won't be much time left until you get to level 20.

Not a great deal...
MithranArkanere is offline   Reply With Quote
Old Apr 16, 2007, 01:11 PM // 13:11   #3
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

been brought up many times before, (my incarnation of this idea http://www.guildwarsguru.com/forum/s...php?t=10000385)
and GW2 will use this option.

I really do agree to this.
lyra_song is offline   Reply With Quote
Old Apr 16, 2007, 01:33 PM // 13:33   #4
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Old idea. Not signed. If you want to look cool with your PvE character, you have to pay the price for it.
Div is offline   Reply With Quote
Old Apr 16, 2007, 02:46 PM // 14:46   #5
Forge Runner
 
Hell Raiser's Avatar
 
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
Default

/notsigned. Make a PvP character. No PvP slot? Your fault, fork over $9.99 for one or delete a character. Don't have $10? Refuse to delete a character? Collector Weapons, Collector armor; runes and upgrades are fairly cheap.

PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
Hell Raiser is offline   Reply With Quote
Old Apr 16, 2007, 03:24 PM // 15:24   #6
Desert Nomad
 
isamu kurosawa's Avatar
 
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
Default

Quote:
Originally Posted by Hell Raiser
/notsigned. Make a PvP character. No PvP slot? Your fault, fork over $9.99 for one or delete a character. Don't have $10? Refuse to delete a character? Collector Weapons, Collector armor; runes and upgrades are fairly cheap.

PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
My sentiments exactly, pvp chars have durability, PvE chars have vanity. If you want both then you work for it.
isamu kurosawa is offline   Reply With Quote
Old Apr 16, 2007, 03:40 PM // 15:40   #7
Lion's Arch Merchant
 
Darko_UK's Avatar
 
Join Date: Feb 2007
Location: England
Profession: R/
Default

Hahah you think it's hard at the moment?!?! Go back 23 months kid
Darko_UK is offline   Reply With Quote
Old Apr 16, 2007, 09:19 PM // 21:19   #8
Frost Gate Guardian
 
Operations's Avatar
 
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
Default

We're more likely to see second professions banned in PvP...
Operations is offline   Reply With Quote
Old Apr 17, 2007, 08:36 AM // 08:36   #9
Academy Page
 
Puliver's Avatar
 
Join Date: Jan 2007
Guild: Legie Zatracenych
Profession: Me/Mo
Default

This is not needed, because you can always create PvP character for this.
Puliver is offline   Reply With Quote
Old Apr 17, 2007, 12:23 PM // 12:23   #10
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Yeah, that would be great...
Give pve characters everythin that pvp characters have but don't even think about givin pvp characters more armour!
Ah, mentality of some players...
BlackSephir is offline   Reply With Quote
Old Apr 17, 2007, 03:22 PM // 15:22   #11
Frost Gate Guardian
 
Myrkwid's Avatar
 
Join Date: Jun 2005
Profession: R/Me
Default

Quote:
Originally Posted by BlackSephir
Yeah, that would be great...
Give pve characters everythin that pvp characters have but don't even think about givin pvp characters more armour!
Ah, mentality of some players...
Where's the problem?
A pvpcharacter doesn't get weaker due to this.
A roleplayingcharacter still needs the same amount of time invested to look cool.

Just the casual gamer might get a chance to dabble a bit in pvp with his rpgchars. Equipped with pvpequipment an rpgchar becomes the same (even lookwise) as a pvpchar, but with added restrictions regarding skills (so it's even still subpaar to a pvpchars regarding functionality). This might even have positive synergies on the transition from pve to pvp.
Myrkwid is offline   Reply With Quote
Old Apr 17, 2007, 03:39 PM // 15:39   #12
Krytan Explorer
 
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
Default

/Signed

I dont see what the problem is. This isnt destructive to the PvP community in any way nor does it promote the use of PvE characters over PvP as they have to invest a large amount of time to look great.

I think the main idea can be done through "smart armor". Mush like how I cant use my pvp weapons on my pve characters. Once they leave the pvp island their stats are put back the way they were. Or they make it so that in pvp islands pve armor has no stats and you have to customize them like a pvp character. And when you leave, it goes back to normal.
OhCrapLions is offline   Reply With Quote
Old Apr 17, 2007, 04:42 PM // 16:42   #13
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by Myrkwid
Where's the problem?
A pvpcharacter doesn't get weaker due to this.
A roleplayingcharacter still needs the same amount of time invested to look cool.

Just the casual gamer might get a chance to dabble a bit in pvp with his rpgchars. Equipped with pvpequipment an rpgchar becomes the same (even lookwise) as a pvpchar, but with added restrictions regarding skills (so it's even still subpaar to a pvpchars regarding functionality). This might even have positive synergies on the transition from pve to pvp.
So why make pvp and pve characters? Get rid of the pvp characters because pve chars will be able to do everything that pvp chars can not and more
BlackSephir is offline   Reply With Quote
Old Apr 17, 2007, 05:30 PM // 17:30   #14
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

Just use a PvP character. And if you still want to show off how great you are with your PvE character, get them through the missions to max out their levels/attributes and then go and show off your bling.
Dougal Kronik is offline   Reply With Quote
Old Apr 17, 2007, 06:49 PM // 18:49   #15
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Quote:
Originally Posted by holymasamune
Is this like the 3rd thread in 5 minutes about someone whining their pve char sucks in pvp? Stop making pve chars every day and having all underdeveloped characters. Focus on some and make them pvp ready, or save a slot for pvp.
refer to this reply from a different thread.
Yichi is offline   Reply With Quote
Old Apr 17, 2007, 10:25 PM // 22:25   #16
Jungle Guide
 
Join Date: Jul 2006
Default

Keep one slot open for PvP, or spend the money to make your characters PvP ready. Doesn't matter which, just stop whining. A change like this would waste anet's time.

I just posted this in another thread with practically the exact same issue.
Gimme Money Plzkthx is offline   Reply With Quote
Old Apr 17, 2007, 10:33 PM // 22:33   #17
Frost Gate Guardian
 
Myrkwid's Avatar
 
Join Date: Jun 2005
Profession: R/Me
Default

Quote:
Originally Posted by BlackSephir
So why make pvp and pve characters? Get rid of the pvp characters because pve chars will be able to do everything that pvp chars can not and more
Well, obviously you either haven't read the complete thread or you haven't understood it.
And there would still be enough differences. Still pvpcharacters have a much superior flexibility, the idea behind this is just to even things a bit out.
At least last time I checked my pvpcharacter (yes, I HAVE bought additional slots and a pvpslot), I did not have to level the character and its heroes. Nor did I have to cross all chapters to collect elites!

And making the transition to pvp easier is nothing that hurts the game, in fact it might even help reinforcing the shrinking pvpside of the game. If you want to tell me now, that's not true, the pvpcommunity is even bigger than before, than you either have bad perception skills or are not playing since the beginning.
Myrkwid is offline   Reply With Quote
Old Apr 17, 2007, 10:57 PM // 22:57   #18
Krytan Explorer
 
Join Date: Jul 2006
Guild: Defiant Dragons
Default

Quote:
Originally Posted by Hell Raiser
/notsigned. Make a PvP character. No PvP slot? Your fault, fork over $9.99 for one or delete a character. Don't have $10? Refuse to delete a character? Collector Weapons, Collector armor; runes and upgrades are fairly cheap.

PvP chars don't (and shouldn't) have unique armor/weapon skins. PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
So you're voting for imbalanced PvP, where one side has distinct advantages that another side doesn't?

Specifically:
Quote:
Originally Posted by Hell Raiser
PvE chars don't (and shouldn't) have equal footing in PvP without working more for their skills/armor/weapons.
Congratulations on missing the idea of "level playing field" entirely.
Orinn is offline   Reply With Quote
Old Apr 17, 2007, 10:59 PM // 22:59   #19
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Have you read the whole topic? Or maybe at least 1st post? I don't think so.
Quote:
4)Whether you are level 14 or level 9, you are level 20 when you enter the
Battle Isles. When you leave, you lose all those attribute points, etc.
It clearly means you won't have to lvl up a pve character if you're going to play pvp with this char- maybe you're the one that doesn't get it?
So what was that 'pvp chars will still have more flexibility' you were talking about?
Elite hunting? He said that all skills will be available

So stop this pathetic 'obviously you either haven't read the complete thread or you haven't understood it.' bull because it goes for you
BlackSephir is offline   Reply With Quote
Old Apr 17, 2007, 11:31 PM // 23:31   #20
Frost Gate Guardian
 
Myrkwid's Avatar
 
Join Date: Jun 2005
Profession: R/Me
Default

Bull what? And what you are now writing has nothing to do with what you quoted out of my post.
But maybe I have misunderstood you, or you don't know how discussions work. Both ways possible. But I tend to the latter as I was reading "pathetic" and "bull". But let's stop derailing this thread.
And if pvponlycharacter wouldn't be needed, what would be the problem of it? Pvecharacters wouldn't be needed either, as there would be no restrictions between those two types anymore and it is exactly what ANet wants to do with gw2. At least somehow.
Myrkwid is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:38 AM // 05:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("